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Adventures

You know what it's like sometimes - no matter how long you sit there, wracking your brains, you just can't come up with a single original idea for a game. Not one little inkling of a beginning of an idea. In these times, turn to the pre-written adventures we've got here. With a little customisation they'll fit into your games with no problems, and your players will be none the wiser... ;)

Series 1

This Series is comprised mainly of short, simple adventures with a clear objective. This was the first time myself and my Crew had played the game so I didn't want to set up an overly elaborate masterplan yet. Nonetheless there is a mix of both intrigue and action in the episodes.

  • Ferengi Lust - the greedy Ferengi and devious Riomulans ally to steal the latest Federation technology - the Crew's ship. Time is short as they approach the Neutral Zone and a life in a Romulan prison camp...
  • Resistance is not Futile - a unique population hold the secrets of immunity to Borg probes, but they're dying fast and none too eager to leave their homes.
  • Earth Lore - Data's evil brother Lore comes into conflict with the Crew as he seeks to capture his brother's Emotion chip - can they stop him?
  • Boarding Party - a short, sharp shock for the Crew, as a band of rebel Klingons capture the ship, and head for the Empire intent on causing some serious mayhem.
  • Alternative - a new Captain with a curious personality takes over, and encourages the Crew to spend more and more time in the HoloDecks... but for what reason?
  • Murder! - it seems impossible, but a Starfleet crewman has turned to the dark side and is resorting to killing his coleagues to protect his name. Can the Crew find him in time?

Series 2

Ideally, the Crew will find theirselves in a new ship for this series. In the games I played, the Crew transferred to another ship following the end of the first series. However, this is by no means necessary and you can easily customize the details to fit Series 2 in with your campaign.

  • Initiation - the Crew must make a number of tough moral decisions as they decide whether to aid the oppressed natives of a remote planet, or side with the wealthy and powerful Oklai.
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