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Clerics

By Kage Ichiban.

^The following message was found by Spider Murphy and it seems to be a message from Dr. Chaing to his friend Lt. General. John Hunter before both of them mysteriously disappeared. Guess Chaing new that they were going to get him. Smart man, too bad nobody knows where he is right now.
^^^ALT

"Lost" personal entry 151.11
Dr. David Chaing
Center For Disease Control
May 12, 2027

We found a new sport class today though it's been under our noses for quite some time now. What happened was that one out of the four or five groups we study here were healing at a very rapid pace.
We thought there was nothing new with that, the cyberevolved do have a higher healing rate then us but after about three months we just recently took a closer look.
This group was healing faster than even the other groups who were filled with cyberevolved, something must have been going on.
John, this kid was healing them. I'm talking about healing extensive damage, broken bones, surgical scars, bruises, internal bleeding - You name it John and he could stop it.
It was amazing.
Not to mention the potential that this kid would have as a doctor, healing people of all their sickness. I smile thinking about it.
Then I think about what this would mean for the carbon plague and it makes me think that we should all look long and hard at the corporations. I'm starting to believe that one of them wanted a group of super warriors. You have combat specialists, scouting, virtual interfacing, mind reading, long range combat and now this - Back field support.
This "plague" is really starting to scare me John.
Can't write much more. Any larger and they'll start to find these files.

Cleric Skill: Sympathetic Healing [INT/EMP]

This is the ability of the Cleric to determine the injury (table 1.1) and heal (table 1.2) it or cause damage (table 1.3). The one disadvantage to this skill is while you can heal or hurt others you cannot heal or hurt yourself through your skill. However, as a Cleric you recover 4 hp a day without medical treatment, all shock stun rolls are at -2, and all poisons, toxins and drugs are nullified.

Table (1.1) Determining the ailment

Ailment Target Number
Blood/Alcohol Content 10
Recreational drug use 15
Slight sickness (cold, flu) 15
Prescription drug use 15
Large illness (AIDS II, Cancer) 20
Blood disorders 25

Table (1.2) Curing ailment

Cure Target Number
Close wounds (+1-+3 hits) 10-25 depending
Heal bruises (+1 hit) 15
Fix broken bones 15-25 depending
Numb pain (no stat reduction, -2 shock/stun) 20
Clear system of Alcohol 10-20 lv. of detox
Clear system of Drugs 10-25 lv. of detox
Cure illness 10-35 depending

The word depending is used because it depends on the seriousness of the ailment. A small cut would be a 10 roll while heavy internal bleeding would be a 25. Lv. of detox mean the amount of alcohol or drugs that have been absorbed by the bloodstream. If a person is only slightly drunk then it would be an easier time then if he was pissed.

You can only heal BODY*2 times in a 12 hour period. Your body only has enough nanites for that many uses before you need to recharge.

Table (1.3) Causing damage

BODY Stat 1-2 3-4 5-6 7-8 9-10+
Max DC 2 4 6 8 8

The nanites weren't mean for damage. If you use them to cause damage divide the DC number by 2 and subtract that number from the amount of healing attempts you have left.

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